Mengambil kesempatan diskaun ke atas barangan sehingga T-shirt istemewa meraikan 1000 hari hoki dalam PPM juga boleh didapati.
Bagaimana untuk mula?
Here are a few tips to make your start to PowerPlay Manager easier.
- Make sure you read the guide. You can find a lot of useful information in it. The whole guide can be found under the 'Information' menu, or you can find it in the upper right corner of the individual pages as an icon. Clicking this icon will take you to the guide referring to the screen that you currently have displayed.
- Set up your starting line-up and don't forget to set your captain too. There is nothing worse than letting a randomly generated line-up play your matches.
- Train your players in such a way, that they have suitable attributes for their position in the matches.
- Build your facilities and stadium with thought. Do not build what comes to your mind first, but make plans in advance. Bear in mind that the club needs different accessories and facilities in the early stages than in the later stages.
Money on your account is important but only to a certain extent. Keep a certain amount of money in reserve, but invest the rest into the stadium and facilities.
Warning! If the team is in debt for more than 21 days, you will be dismissed by the team owners. Selepas 7 hari dalam hutang, anda akan menerima mesej dimana memberi amaran tentang situasi kewangan yang lemah dalam kelab. Kewangan kelab akan diperiksa hanya semasa mengemaskini pada waktu malam
- Keep hiring staff as they have a significant influence on the facilities they work in. Do not forget to educate and train them. But beware of the fact that the better staff members also have higher salaries which could cause you financial troubles.
- The right tactics could be the difference in an otherwise close match. Do not forget to modify your tactics according to the line-up you are using and according to your next opponent.
- Playing the matches on high importance setting can enhance the performance of the team, but the players will spend more energy and they could run out of energy by the end of the season. Therefore, set the match importance with great care.
- Log into the game regularly because your team needs your leadership. If you play every match with the same lineup and tactics, you will become easy to read for your opponents. Manager who doesn't log into his team for more than 21 consecutive days will be dismissed by the team owners. Managers are always dismissed at 06:00 CET.
- Hampir setiap halaman permainan mempunyai teks ringkas menerangkan ciri-ciri asas. Sila baca ayat-ayat ini dari masa ke semasa, kerana mereka menulis dalam cara yang mudah dan mereka akan bantu anda memahami mekanisme asas permainan.
Every season lasts 16 weeks, 112 days to be exact. Each league has 22 teams, so one season has 42 match days. The league matches are played on Tuesday, Thursday and Sunday.
The league champion is promoted to a higher league. The runner-up will play in the promotion round.
Teams ranked 15th to 18th will play the runners-up from the lower divisions to avoid relegation. Teams ranked 19th to 22nd will be automatically relegated to the lower leagues and they will be replaced by the champions from these leagues.
Each league has four leagues below it where the teams from this league are relegated. If any league does not have all four leagues in the tier below but, for instance, only one, then only the team that ranked 22nd will be relegated. In such a case the team ranked 21st will play in the relegation round.
At the end of the season the final ranking is determined. It is important to finish as high as possible. General sponsors and media sponsors offer more generous contracts for the upcoming season to the higher ranked teams.
The relegation/promotion round has two legs (home and away) and the team with the better aggregate score from both legs will be declared the winner. If the score is tied, the team with the higher number of away goals wins. If still tied, the second leg is followed by extra time and penalty kicks if needed. Relegation/promotion matches are played on Tuesday and Thursday of the penultimate week of the season. The team from the lower league always plays the first leg at home.
The following scoring system is used in the league:
Menang: 3 mata
Seri: 1 mata
Tewas: 0 mata
If two or more teams are tied on points at the end of the regular season, the ranking is decided by the better goal difference (goals for minus goals against). If the teams are still tied, the other tie breaking criteria are higher number of goals scored and finally higher overall team rating.
System of leagues
The top level is made up of only one division. Then there are 4 divisions on the second level and the number of divisions multiplies by four with each level. Therefore, there are 16 divisions on the third level, 64 on fourth, 256 on fifth etc. The divisions are marked by a combination of Roman and Arabic numerals. For example II.3 means that it is division number three on the second level.
Pada akhir setiap musim terdapat pengumpulan semula liga bagi dua liga terbawah di negara-negara terpilih. Ini bermakna bahawa liga berlebihan akan ditutup dan pasukan aktif akan tertumpu kepada bilangan terendah berkemungkinan liga. Pengumpulan semula ini adalah perlu untuk memastikan permainan yang menarik dan mengelakkan terdapatnya sejumlah besar pasukan tanpa pengurus. Semasa pengumpulan semula, ia boleh berlaku bahawa beberapa pasukan dari liga tahap terendah akan dipromosikan kesatu tahap yang lebih tinggi.
Time in the game
The time displayed in the top part of the page is the Central European Time (CET) or the time of the time zone which you have selected in the account settings. The night calculation is always at 05:00 CET. The date and day of the season are just two of the things that are updated during the night calculation.
The matches are played at different times based on the location of the home team. The table below shows the match times according to country or continent.
|Negara/Continent||Match time (CET)|
|Bosnia dan Herzegovina||18:30|
|United States of America||22:30|
Bilangan pemain dalam pasukan
The minimum number of players on the team is 11. The maximum number is unlimited. However, if you have more than 30 players, you will have to pay a daily fee to the football association. The fee for each extra player is 5% of the combined salaries of all players. If the number of players drops below 11, you will be dismissed by the team owners. If the team doesn't have at least 8 players available to play, the match will be forfeited.
Keseluruhan rating pasukan
The overall team rating is one of the most important indicators of the long-term performance of the team. It reflects the popularity amongst the fans and sponsors. After each season the overall team rating is reduced by 30%. The overall team rating grows with good results and all types of matches, including friendly matches, have an influence.
If a team is promoted to a league level in which it hasn't played before, its overall team rating will be reduced by only 20% at the end of the season.
The overall team rating has a significant influence on attendance and teams with higher rating generally receive better offers from general and media sponsors.
Only if you lose in regular time, the overall team rating does not increase. The exceptions are the international cup qualification matches where the rating rises even if you lose. The increase of the overall team rating is higher, if a team achieves a good result against a strong opponent.
Teams without managers
There are two kinds of teams without manager. The first kind are teams marked with the † symbol. These teams lost their manager for some reason. The second kind are teams which have the text Team noname in their name. These teams have not had a manager yet.
If a team has no manager, usually it can be assigned to a new manager if it's located in the lowest league level. If the number of leagues on the lowest level is less than on the second lowest level, the teams without manager on the second lowest level may also be assigned to new managers.
If a team has played at least two seasons with the same manager, it cannot be assigned to another manager regardless of the league level. A team like this will then be replaced by Team noname during the next seasonal calculation if it is located or relegated to a league where teams can be assigned to new managers.
The team strength indicator shows the strength of your team from the last league match, depending on which players played in the match, on which positions they played as well as how many minutes they played. Substitutions and movement of players on the pitch during the match influence the eventual team strength in the match. All players on the field, except the goalkeeper, contribute to the strength of the team in defense, midfield and offense.
Every manager gains experience automatically by playing the game regularly. For each day that you log into your team you gain one point of manager experience. For three days of inactivity you lose a point. Until you get to 11 points you don't lose points for inactivity. Once you reach this mark you will not drop below it. The number of points that you have determines your level of experience. The higher your level, the more benefits you can enjoy. Warning! Experience is tied to your team and if you lose your team, you will have to start gathering experience from zero.
Levels of managers according to experience
|baru||11-50||the option to buy or sell players or staff members, the option to take a loan, the option to vote for a national team manager|
|amatur||51-100||the option to take a small loan, PRO pack for 7 days, the option to run for national team manager|
|profesional||101-300||the option to take a medium loan|
|veteran||301-600||the option to take a large loan|
|pakar||601+||the option to take a maximum loan|
In your calendar you can see the schedule of your matches for the displayed month. After clicking one of the calendar fields you can view more options, such as the match report from the day's match, in the bigger calendar field. The whole season is scheduled during the main seasonal calculation.
In the calendar of your opponent, you can see his/her schedule of matches. The days which you can use to challenge the team to a friendly match are marked with an icon of green football players. This icon indicates, that neither you, nor your opponent have a match scheduled for this day, and you can play each other.
Anda boleh mencabar lawan untuk perlawanan persahabatan melalui / kalendar mereka. Hari-hari yang anda boleh gunakan untuk mencabar pasukan untuk perlawanan persahabatan ditandakan dengan ikon pemain bola sepak hijau. Ikon ini menunjukkan, bahawa anda, mahupun lawan anda mempunyai perlawanan yang dijadualkan untuk hari ini, dan anda boleh bermain antara satu sama lain. Adalah penting untuk ambil perhatian bahawa anda tidak boleh menghantar satu cabaran untuk hari itu. Jika anda ingin membatalkan perlawanan persahabatan, anda mesti berbuat demikian sekurang-kurangnya dua hari sebelum perlawanan.
You can challenge your opponent to a friendly match with or without the extra time tiebreak. A match with extra time tiebreak must end in a victory of one of the teams. In case of draw, the match goes into extra time. If the match is still tied after the extra time, it is decided by the penalty shootout.
The home field advantage does not apply to friendly matches.
The revenues of a team come from several sources. The basic revenue is from ticket sales. The ticket prices are not adjustable and the ticket price is set to 100 for each league. Another source of revenue is the souvenir sale. The number of souvenirs sold depends mainly on attendance, popularity of the players and the number of fan shops at the stadium. Yet more revenue comes from general sponsor, media sponsor and VIP lounges.
Revenue from the ticket sales from a friendly match is divided equally between both teams. Ticket sale revenues from the National Cup matches are also split between both teams.
Every team has a valid contract with a general sponsor upon arrival of the new manager. The sponsorship deals for the upcoming season are negotiated at the end of each season. The club receives three offers on each of the three consecutive days. If you accept any offer, the club will not receive further offers. If you do not accept any of the nine offers, the owners will sign a sponsorship deal with a fixed weekly income without bonuses on the following day. The general sponsorship deal is signed for the whole of the following season.
There are three various types of sponsor offers. The first type is based on regular weekly payments. In the second type of contract, the weekly payments are lower, but you get financial bonuses after every league or relegation/promotion round win. In the third type of offer, your first need to choose the target position which you think is within your team's capabilities. The higher the target, the more money you can earn, but also the higher the risk that you won't achieve the goal. The bonus for position in the league is paid out 5 times in a season (day 19, 40, 59, 80 and 99 of the season). If you are not on the target position or higher at the given day, the bonus will not be paid out.
Contracts with performance bonuses can be renegotiated midway through the season. If you have the second type of contract and you are not doing as expected, you can switch to the first type midway through the season. Your weekly income will grow, but you will not get bonuses for wins any more. If you have the third type of contract, you can switch to the first type or change the target position midway through the season. If your team is moved to a different league in league regrouping and you signed a contract with bonuses, you can renegotiate this contract during the first two days of the season.
The amount of money you get from the general sponsor is influenced mainly by: the final ranking in the recently ended season, the overall team rating and the level of the human resources and economic department. The first offers arrive on the last Thursday of the season which is day 109 of the season.
The sponsors also take into account whether your team was promoted or relegated. If your team was promoted to a higher league, you can expect better offers. On the other hand if it was relegated, the offers will be worse. Sponsors pay special attention to how your team approaches promotion or relegation matches. If they find out that your team plays these matches with significantly weakened lineup, it will reflect on their offers at the end of the season.
Taking part or qualifying for Champions' League or Cup Winners' Cup will also draw better sponsorship offers. The quality of the offer is also influenced by the level of your league. The number of league tiers in the country may also influence the sponsor offers. The sponsors are more willing to invest in countries with larger number of leagues.
Every time you get an offer you have the option to accept or reject it. A new offer will arrive even if you have not rejected the previous offer. The previous offer is rejected automatically upon arrival of the new offer.
Seperti dengan penaja umum, pasukan itu sudah mempunyai kontrak yang sah dengan penaja media setibanya pengurus baru. Penajaan media untuk musim yang akan datang dirundingkan pada akhir setiap musim. Kelab akan terima tiga tawaran pada tiga hari berturut-turut. Jika anda menerima tawaran pertama, kelab tidak akan menerima sebarang tawaran lagi. Jika anda tidak menerima apa-apa daripada tiga tawaran, pemilik akan menandatangani kontrak dengan penaja media baru pada hari berikutnya walaupun tanpa kebenaran anda. Jumlah yang ditawarkan oleh penaja media dibahagikan kepada bayaran tetap mingguan yang dipindahkan ke dalam akaun kelab setiap hari Rabu. Untuk membantu anda membuat keputusan, jabatan sumber manusia dan ekonomi akan memberikan cadangan mereka terhadap setiap tawaran. Jumlah wang yang anda akan mendapat dari penaja media dipengaruhi terutamanya oleh: pangkat terakhir dalam musim baru-baru ini, penarafan pasukan keseluruhan, tahap jabatan sumber manusia dan ekonomi dan kapasiti stadium. Warning! The offers from media sponsors are based on the current capacity of the stadium. The sectors under construction are not taken into account. The first offer arrives on the last Thursday of the season which is day 109 of the season.
The media sponsors also take into account whether your team was promoted or relegated. If your team was promoted to a higher league, you can expect better offers. On the other hand if it was relegated, the offers will be worse. Media sponsors pay special attention to how your team approaches promotion or relegation matches. If they find out that your team plays these matches with significantly weakened lineup, it will reflect on their offers at the end of the season.
Taking part or qualifying for Champions' League or Cup Winners' Cup will also draw better offers from media sponsors. The quality of the offer is also influenced by the level of your league. The number of league tiers in the country may also influence the media sponsor offers. The media sponsors are more willing to invest in countries with larger number of leagues.
Every time you get an offer you have the option to accept or reject it. A new offer will arrive even if you have not rejected the previous offer. The previous offer is rejected automatically upon arrival of the new offer.
Tempat duduk VIP
When the VIP lounge construction is finished, the team owners automatically lease it to some company until the end of the current season. Companies then send in new offers at the end of each season. The club will get three offers on three consecutive days. If you accept the first offer, the club will not receive further offers. If you do not accept any of the three offers, the owners will lease the VIP lounge to a new company on the following day even without your approval. VIP lounges are leased for the whole duration of the following season. The sum offered by the leaseholder will be divided into regular weekly payments, which will be transfered to the club's account each Wednesday. To help you make a decision, the human resources and economic department will give their recommendation on each offer. The amount of money you get from the lease of the VIP lounges lease is influenced mainly by: the ranking in the league, the overall team rating, the level of the human resources and economic department and the level of the stand. The first offer arrives on the last Thursday of the season which is day 109 of the season.
The VIP lounge suitors also take into account whether your team was promoted or relegated. If your team was promoted to a higher league, you can expect better offers. On the other hand if it was relegated, the offers will be worse. VIP lounge suitors pay special attention to how your team approaches key promotion or relegation matches. If they find out that your team plays these matches with significantly weakened lineup, it will reflect on their offers at the end of the season.
Taking part or qualifying for Champions' League or Cup Winners' Cup will also draw better offers from the companies for the lease of the VIP lounges. The quality of the offer is also influenced by the level of your league. The number of league tiers in the country may also influence the VIP lounge lease offers. There is a bigger demand for VIP lounges in countries with larger number of leagues.
Every time you get an offer you have the option to accept or reject it. A new offer will arrive even if you have not rejected the previous offer. The previous offer is rejected automatically upon arrival of the new offer.
The teams can gain some extra funds from the prize money. The prize money is awarded for final ranking in the league and also for the leading positions in the player statistics. The prize money depends on the final rank of the team and/or player as well as the level of your league and the average overall team rating of all the teams in the league.
If you plan to build up the stadium or buy players but the financial situation is not the best, you can borrow money from the bank. You have to be careful when borrowing because the bank loans money with interest which has to be repaid as well. You can only have one loan at a time! The loan can be repaid prematurely, but only if you have sufficient amount of money on your account. The sooner you repay the loan, the less you spend on interest payments.
There are 6 types of a loan depending on the amount borrowed. For every type of loan you need to have a certain level of manager experience. The more money you want to borrow, the more manager experience you need to have.
The most important characteristics of a player are his attributes. Each player has nine basic attributes: Goalkeeping, Defense, Midfield, Offense, Shooting, Passing, Technique, Speed and Heading. Each of these attributes has its quality, which is inborn and does not change throughout the career. You can only see exact values of the quality of attributes for players who have been scouted by the scouts from your human resources and economic department. The quality of the attribute determines the ability of a player to improve the given skill. The maximum value of any player attribute is 655.
A - The value of the attribute used to determine the current abilities of the player.
B - The quality of the attribute used to determine the ability of a player to improve in the given attribute.
Players in different positions use different combination of skills. The combination of skills used by players in the centre of the field is slightly different from the combinations used on the sides of the field. Some attributes are more important for a player on the side of the defense than for a player in the middle and vice versa.
You can see the precise value of the attribute to two decimal spots by moving your mouse over the attribute in the player's profile. The quality of each attribute is displayed in grey color next to the value of the attribute. If a player is scouted, the qualities displayed are precise and green-colored.
The performance of a player is mostly influenced by his primary attribute - goalkeeping for a goalkeeper, defense for a defender, midfield for a midfielder and offense for forward. The other attributes influence the performance of a player to a various extent based on his position on the playing field.
Penjagaan gol: This attribute is only used by the goalkeepers. It represents the ability of a goalkeeper to stop the shots from going into the net. High value of this attribute helps the goalkeeper keep a good save percentage.
Pertahanan: This attribute is used by all the players (except the goalkeeper) to stop the opponents from scoring by not letting them create scoring chances. It is used mainly by defenders but it is also useful for midfielders and forwards. Midfielders use it more often than forwards.
Tengah: This attribute is used by all the players except the goalkeeper. Strong midfield is often the difference between winning and losing. It is used mainly by midfielders but it is also useful for defenders and forwards.
Serangan: The offense attribute is needed for the players to be successful in the offensive aspect of the game. It represents the ability of players to create a scoring chance and it also represents the ratio of how often the player will shoot in a good scoring chance. Players with lower offense attribute often choose to pass even if they should rather take a shot. It is used mainly by forwards but it is also used to a certain extent by midfielders and defenders. This attribute is more important for midfielders than it is for defenders.
Tembakan: The shooting attribute is important for all the players who find themselves in the situation to shoot. The higher the shooting attribute, the higher the possibility that the player will capitalize on his scoring chance. The most frequently shooting players are centre forwards. However, the shooting attribute is also important for free kicks and penalty kicks. To a certain extent this attribute also influences the quality of the cross passes as well as crosses from free kicks and corner kicks.
Hantaran: You cannot play football without good passing. Every player, including the goalkeeper, must be able to pass the ball. This attribute is most important for centre midfielders. On the other hand, it is least used by goalkeepers and centre forwards. Players use passing also for crosses, free kicks and corner kicks.
Teknik: This attribute has a number of uses. It is needed for all players including the goalkeeper. Technique represents the ability of a player to dribble with the ball or to deceive the opponent with fake moves. It also represents the kicking technique of players which is important mainly for free kick and to a certain extent for penalty kicks. Goalkeeper needs technique to be more effective at stopping the ball. The kicking technique is also important for a player who plays the corner kick or a cross pass.
Kelajuan: Speed is a critical part of the game. In general it can be said that the players positioned on the sides of the playing field use speed more than players in centre positions. Speed is also used by the goalkeeper in order to quickly react to crosses or shots. Speed is important for a player who delivers the cross pass and to a certain extent it is also used by the player who is on the receiving end of that cross.
Tandukan: It is hard to imagine football without heading. This skill is used in offense, defense and sometimes it is used in midfield too. Centre backs use this skill most often to neutralize dangerous crosses of the attacking team. On the other hand, the attackers are trying to score from these crosses and they often use their head to achieve this. Centre forwards have the best position to score with a header. For goalkeepers this attribute represents the ability to react to opponent's crosses. It is certainly not a good idea to underestimate practicing this attribute for goalkeepers.
Secondary attribute usage
The table below shows the usage of secondary attributes based on the positions. The table shows only approximate influences and two attributes in the same column don't necessarily have to have the same influence. It is also important to note that every player on the pitch moves around and if he finds himself out of his usual position, he uses the attributes needed for the position in which he finds himself at that moment.
|Kedudukan||Pengaruh utama||Pengaruh sederhana||Pengaruh kecil|
|Penjaga gol||Teknik, Kelajuan||-||Hantaran, Tandukan|
|Pertahanan tepi||Kelajuan||Hantaran, Teknik||Tandukan|
|Pertahanan tengah||-||Tandukan, Hantaran, Teknik, Kelajuan||-|
|Perancang tepi||Kelajuan||Hantaran, Teknik||Tandukan|
|Pemain tengah||Hantaran, Teknik||-||Kelajuan, Tandukan|
|Penyerang tepi||Kelajuan, Teknik||Hantaran||Tandukan|
|Penyerang tengah||Kelajuan||Teknik||Hantaran, Tandukan|
In the next table you can see the approximate influences of attributes in the individual types of plays.
|Type of play||Pengaruh utama||Pengaruh sederhana||Pengaruh kecil|
|Free kick||Tembakan, Teknik||-||Hantaran, Kelajuan|
|Cross - Penjaga gol||Tandukan, Kelajuan||-||-|
|Cross - Passer||-||Hantaran, Kelajuan, Tembakan, Teknik||-|
|Cross - Penembak||Tandukan, Tembakan||-||Kelajuan, Teknik|
|Corner kick||Hantaran, Teknik||Tembakan||-|
Some players have a preferred side, depending on which side of the pitch they like to play. Others - universals, play equally well on the right, left and in the centre. The universals are the best choice for the positions in the centre because the players in the central positions influence the play on both wings. If, for instance, you put a player who prefers to play on the right into the centre, his influence on the left wing will be somewhat decreased.
Satu lagi kriteria penting pemain adalah jangka hayat kariernya. Jangka hayat karier menunjukkan untuk berapa lama pemain itu berupaya mempertingkatkan. Jangka hayat kerjaya mempunyai tujuh peringkat. Jika seorang pemain mencapai tahap terendah (0/6), dia berhenti meningkatkan dan sifat-sifat beliau mula menurun. Kelajuan kemerosotan sifat meningkat dengan usia.
Career longevity is updated once in a season in the main seasonal calculation. The value can never get higher, but it can stay at the same level repeatedly. At higher age it tends to drop faster.
Each player has a certain level of popularity, which indicates how popular he is amongst the fans. Popularity rises with his performance and with his position in the league statistics. Popularity rises faster in the higher divisions. The levels of popularity from the lowest to the highest are: Unknown, Known, Popular, Admired, Famous, Celebrity, Worldwide Star and Superstar. There are two main advantages to having popular players on the team. They increase attendance and also souvenir sales.
Popularity of a player may also decrease. The more popular the player is, the more popularity points he loses after a bad performance. This does not apply to friendly and tournament matches which have no influence on the popularity of the players.
The energy of a player is indicated by two numbers - current energy and seasonal energy. This is displayed in the following format: e.g. 80/100. The first number indicates the current energy of a player, i.e. the energy that a player has at the given moment. The second number is the seasonal energy and it is the maximum energy that a player can reach during that season. The seasonal energy decreases as the number of matches played by the player increases. It decreases faster, if the matches are played with high importance. Therefore the seasonal energy cannot be increased. It is recharged to the maximum at the beginning of a new season, after the main seasonal calculation. The energy of a player is very important as low energy levels harm the performance of the player in the match. Each player, whose current energy has dropped after a match, regains it back to the maximum seasonal energy automatically by a regeneration process.
The decrease of current and seasonal energy of players is based on minutes played. Minutes played in the extra time are included in that.
The seasonal energy of players decreases according to the following table (based on 90 minutes played):
|Jenis permainan||Sangat rendah||Rendah||Normal||Tinggi||Sangat tinggi|
|Friendly and tournament matches||0.02||0.05||0.10||0.20||0.30|
Nota: Matches played in the league, National Cup, international cups and national team matches (except friendlies) are all competitive matches.
The players gain experience by playing minutes in matches. The more difficult the matches are, the more experience the player gains. Experience has a direct influence on the player's performance in the match. Match importance also has an effect on experience gains. The higher the importance, the more experience player can gain from the match.
Rating in match
Di samping daripada statistik, laporan perlawanan juga mengandungi penarafan setiap pemain yang telah muncul dalam perlawanan tersebut. Kedudukan ini tidak mewakili prestasi pemain dalam perlawanan itu, tetapi kebolehan dan kesesuaian keseluruhan beliau untuk kedudukan di mana dia bermain semasa perlawanan. Jika seorang pemain telah berubah kedudukannya semasa perlawanan, ini akan mempunyai kesan ke atas kedudukan beliau. Penarafan akhir adalah gabungan pengalaman, keselarasan, tenaga dan sifat-sifat yang diperlukan untuk kedudukan yang diberikan. Kedudukan tersebut bertujuan untuk membantu anda melatih dan menggunakan pemain dengan betul.
In PowerPlay Manager the maximum length of injury recovery is 28 days. However, injuries that last up to two weeks are more common. The frequency of injuries in your team is influenced by a number of factors. A team with a higher number of players will logically have more injuries. You will have less injuries and the recovery time will be shorter, if you have a high level of medical center and if you employ good physicians.
Players who have less than 6 days to full recovery have day-to-day status. These players can play, but the further away from full recovery they are, the poorer their performance in the match. You can set whether your day-to-day players should play or not play matches automatically. Amaran!Tetapan ini hanya dikenakan kepada pemain yang tercedera di masa hadapan. Tetapan pemain masa ini yang cedera akan diubah secara individu untuk setiap pemain.
If a player gets too many yellow cards or a red card, he will not be allowed to play one or more matches. Two yellow cards in one match are not considered as a red card for the purposes of a suspension.
Liga (including relegation/promotion round)
|Kad-kad||Tempoh Penggantungan (perlawanan)|
|Kad kuning: 4||1|
|Kad kuning: 8||2|
|Kad kuning: 12||3|
|Kad kuning: 16||4|
|Kad kuning: 20||5|
|Kad kuning: 24||6|
|Kad kuning: 28||7|
National Cup and international competitions
|Kad-kad||Tempoh Penggantungan (perlawanan)|
|2,4,6,... kad kuning||1|
If a player doesn't serve the full length of his suspension in one season or edition of the given competition, the suspension will be carried over to the next season or edition. However, his card counter will be set to back zero. Each suspension is only valid in the competition where it was awarded and cannot be served in a different competition.
Player who is currently serving a suspension has an icon indicating this in his profile and on the Line-up page. Moving your mouse over this icon reveals the name of the competition for which the suspension is valid and the number of matches.
If a player, whose overall rating is higher than 250, is dismissed or his contract is not renewed, he will automatically go on the market. If his overall rating is lower or equals 250, the player will retire. If a manager does not extend contract with a free agent who has not received any offers from the other clubs, the player will retire.
National team players
If a player is in the national team and his club loses its manager, the player will be sent to the market automatically, no matter what his overall rating is.
The rookie contracts with players from the sports academy are signed for a duration from 56 to 168 days. If you acquire a player from the market, the length of his contract will be the same that he had in his previous team. Each time you extend a player's contract, it is for a duration of 112 days (the duration of one season). In case you don't want to extend a player's contract, turn off the automatic contract extension in the 'Players-Contracts' page. The other option of how to dismiss a player is by terminating his contract from his player profile. However, if you terminate a contract you have to pay 50% of the remaining contract worth to the player as compensation.
If a free agent's contract expires and he does not request any signing bonus, his contract will be extended automatically in case the player has automatic contract extension turned on. The length of the new contract depends on the type of free agent.
Warning! The automatic contract extension is turned off when the ACE item is set to "No".
The player salary depends mainly on the value of the two highest attributes, experience, popularity and league level. Higher league means higher expenses on player salaries. Foreign players have 25% higher salaries than local players. Semuya pemain dianggap sebagai pemain tempatan di dalam liga antar benua tidak kira tempat asal mereka.
The staff member salary depends mainly on the value of the highest attribute, and less on the value of the other attribute. Staff members from higher leagues have higher salaries.
Selepas mencapai tahap umur tertentu, pemain mendapat status ejen bebas dan mereka boleh diambil dari tawaran dalam pasukan lain. Ada 3 kategori ejen bebas:
- Ejen Terhad Bebas
Seorang pemain yang berumur 26 tahun dan kontraknya akan luput dalam 14 hari. Pemain sebegini mempunyai hak untuk berunding dengan pasukan lain. Kontrak barunya akan meliputi tandatangan bonus dan gaji harian dikira dengan kekunci piawai. Kontrak itu ditandatangani untuk 336 hari (3 musim). Pasukan-pasukan boleh membida dari 14 ke 8 hari sebelum kontrak lupus. Kemudian pasukannya sekarang mempunyai 7 hari untuk menentukan. Cukuplah pasukan sekarang untuk menyaingi 15% ke 70% tawaran tertinggi (angka sebenar bergantung kepada jumlah bonus musim yang berbayar) untuk mengekalkan pemain itu. Jika pasukan sekarang tidak dapat menyaingi jumlah yang diperlukan, pemain itu akan menandatangani kontrak dengan pembida tertinggi. Pasukan terdahulunya akan mendapat pampasan sebanyak 50% jumlah bonus yang ditandatangani kerana kehilangan ajen bebas terhad.
- Kumpulan 1 Ejen Percuma tanpa had
Pemain yang berusia 29 tahun yang kontraknya tamat dalam 14 hari. Pemain jenis ada hak untuk berunding dengan pasukan lain. Kontrak baru beliau akan terdiri daripada bonus tandatangan dan gaji harian yang dikira oleh kekunci standard. Kontrak ditandatangani untuk 336 hari (3 musim). Semua pasukan boleh hantar bidaan dari 8 ke 14 hari sebelum tamat kontrak. Kemudian pasukan semasa mempunyai 7 hari untuk buat keputusan. Adalah mencukupi untuk pasukan semasa memadankan 35% hingga 90% daripada tawaran tertinggi (jumlah sebenar bergantung kepada bilangan bonus musim yang dibayar) untuk mengekalkan pemain itu. Jika pasukan semasa tidak dapat jumlah yang dikehendaki, pemain itu akan menandatangani kontrak dengan pembida tertinggi. Pasukan lama beliau tidak akan menerima apa-apa pampasan kerana pemain itu menjadi ejen bebas.
- Kumpulan 2 Ejen Percuma tanpa had
Pemain berusia 32 tahun keatas dan kontraknya tamat dalam 14 hari. Pemain jenis ini ada hak untuk berunding dengan pasukan lain. Kontrak baru beliau dibuat dengan bonus tandatangan dan gaji harian dikira oleh kekunci standard. Kontrak ditandatangani untuk 112 hari (1 musim). Setiap pasukan boleh hantar bidaan dari 8 hingga 14 hari sebelum tamat kontrak. Kemudian pasukan semasa mempunyai 7 hari untuk membuat keputusan. Adalah mencukupi untuk pasukan semasa memadankan 35% hingga 90% dari tawaran tertinggi (jumlah sebenar bergantung kepada jumlah bonus semusim) untuk mengekalkan pemain itu. Jika pasukan semasa tidak menemui padanan jumlah dikehendaki, pemain akan menandatangani dengan pembida tertinggi. Pasukan lama beliau tidak akan menerima apa-apa pampasan kerana pemain itu telah menjadio ejen bebas.
Bonus musim ini
Every season, you may pay out bonuses to a maximum of three under 25 players, who you consider core players important for the future of your club, in order to gain their loyalty. The season bonus equals 10 day salary of the player and for every such bonus, the player gives you a 5% discount on the signing bonus when he reaches free agency. This means that the maximum number of bonuses that a player can get throughout his career is 11 (from 15 to 25 years of age). This way you can get a discount of up to 55% on the signing bonus. These bonuses are not published.
There are a number of factors that influence the practice efficiency. The most important is the level of training and regeneration facilities and the quality of the staff working there. The higher the quality of the practiced attribute, the faster the improvement rate. As the career longevity decreases and the player gets older, the ability to improve decreases too. Players who play more minutes must regenerate more and therefore they will practice less after a match. Regeneration is automatic. Players who play in the match will get a smaller practice improvement on that given day in comparison to players who rested. The smaller practice improvement is compensated by the experience gained, which also has a significant influence on the performance of a player. The better the regeneration facility, the faster the players regenerate after a match and their practice deficit compared to the players who rest decreases.
Attributes are divided into offensive (offense, shooting), defensive (goalkeeping, defense) and universal (midfield, passing, technique, speed, heading). If your players practice offensive attributes, the coaches apply their attribute called offense coaching. The regeneration of these players will depend on the physiotherapists and their attribute offense regeneration. If your players practice defensive attributes, the coaches apply their attribute called defense coaching. The regeneration of these players will depend on the physiotherapists and their attribute defense regeneration. If your players practice universal attributes, the coaches apply the average value of their two attributes. The regeneration of these players will depend on the physiotherapists and the average value of their two attributes.
If you want to boost your lineup by a certain type of player or you need a staff member, market gives you the opportunity to find them. The market works as an auction, which is won by the manager who makes the highest bid. If somebody sends a new bid and there is less than one minute to deadline, then the deadline is moved by another minute. After the deadline, the transfers are done in one hour intervals, which means that you will have the player or staff member shortly after the deadline.
For every transfer there is a minimum 5% fee from the transfer price that is paid to the football association, with the minimum fee being 10,000. The 5% transfer fee is set for the first 10 players sold over the last 112 days. If your team has more than 10 players sold over the last 112 days, the fee goes up by 2% for every player sold beyond the limit. The maximum fee is 50% from the selling price. The fee is always paid by the selling team and it is paid even if there are no bidders for the player. If a player is not sold, only 5% from the starting bid price is paid (minimum 10,000 and maximum 5,000,000).
Warning! If you acquire a player, you will not be able to sell him for the next 50 days. This does not apply to players acquired from the sports academy and the original players.
The same rules about transfers apply to staff members. The numbers of sales are counted independently for players and staff members. That means that the transfer fee for selling players is not connected with the transfer fee for selling staff members.
In order to be able to buy or sell players and staff members you need to have at least 11 points of manager experience. The reason for that is to prevent possible cheating and to protect new managers from making bad decisions.
Amaran: Seseorang kakitangan yang mempunyai kurang dari 11 hari sehingga persaraan tidak boleh diletakkan dalam pasaran
Restricted and unrestricted free agents are highlighted on the market. Different rules apply to these players. You can only send 1 offer to each free agent. You don't offer the money to the team, but to the player himself as a signing bonus. The free agent accepts offers from other clubs 14 to 8 days before his contract expires. All offers are confidential.
The player picks the highest offer and then gives his current team 7 days to meet his financial demands. These may vary based on the status of the free agent and his loyalty to his current employer. Even if the player has picked your offer, it does not yet mean that he will sign with your club. Whether you acquire the player or not, depends on whether his current club meets his demands or not.
If a player receives more identical offers, he will pick the one from the team that plays in the league with the highest average overall team rating. If this is identical as well, he will pick the team with the highest overall team rating.
If you manage to acquire a restricted free agent, you sign a contract for 336 days (3 seasons) and his former team receives a compensation in the amount of 50% of the signing bonus. In case of a group 1 unrestricted free agent, the contract length is also 336 days (3 seasons), but his former team does not receive any compensation. Group 2 unrestricted free agent always signs a contract for 112 days (1 season) only.
Amaran: A player who becomes a free agent in less than 9 days cannot be placed on the market (less than 23 days before the contract expires).
In the beginning, each club has a small stadium with a capacity of 400 spectators with benches in all sectors. The stadium has 8 sectors marked A through H. You can build a different type of stand in each sector with different accessories. The table below shows the overview of the types of stands and their capacities and available accessories:
|Level||Jenis stand||Min capacity||Max capacity||Kedai snek||Restoran||Ruang istirehat VIP||Pusat persidangan akhbar||Kedai peminat|
|2||Tempat berdiri kecil||400||1,200||1||0||0||0||1|
|3||Tempat berdiri sederhana||600||1,800||1||0||0||1||1|
|4||Tempat berdiri besar||800||2,400||2||0||0||1||2|
|5||Tempat duduk kecil||1,000||2,000||2||0||0||1||2|
|6||Tempat duduk sederhana||1,200||2,400||2||1||0||2||2|
|7||Tempat duduk besar||1,600||3,600||2||1||0||2||3|
|8||Dua tingkat bermacam guna||3,000||6,000||3||1||1||2||3|
|9||Tiga-tingkat pelbagai fungsi||4,000||10,000||3||1||1||2||3|
The better the stand, the bigger attendance you can expect. Of course, the prices go up with the higher levels and the construction time increases, as you can see on the next table:
|Jenis stand||Min capacity||Max capacity||Min price||Max price||Pembinaan
|Min/Max daily expenses|
|Tempat berdiri kecil||400||1,200||260,000||580,000||3-5||3-4||520/1,160|
|Tempat berdiri sederhana||600||1,800||1,000,000||2,200,000||6-10||4-6||2,000/4,400|
|Tempat berdiri besar||800||2,400||2,600,000||5,800,000||15-20||6-9||5,200/11,600|
|Tempat duduk kecil||1,000||2,000||6,000,000||11,000,000||35-40||9-13||12,000/22,000|
|Tempat duduk sederhana||1,200||2,400||10,200,000||17,400,000||41-47||11-16||20,400/34,800|
|Tempat duduk besar||1,600||3,600||16,000,000||28,500,000||48-58||14-22||32,000/57,000|
|Dua tingkat bermacam guna||3,000||6,000||29,000,000||50,000,000||60-75||17-29||58,000/100,000|
|Tiga-tingkat pelbagai fungsi||4,000||10,000||70-100||21-46||76,000/163,000|
You can build various accessories on each type of stand. Snack bars and restaurants draw more people to the stadium. Fan shops increase the revenues from the souvenir sales. VIP lounges can be leased and they bring extra income to the club. Press centers allow journalists to make reports from the matches, which increases the motivation of the players and therefore their performance. Some types of accessories can only be built on the more expensive stands. If you want to build a better type of a stand, you first need to demolish all the accessories of the current stand and then the stand itself. After demolition, you will get a refund of 50% of the value of the stand and its accessories. Only then you will be able to build a new stand. Warning! During the construction works, this sector will have zero attendance.
Other stadium upgrades include car park, scoreboard, floodlights and the quality of the pitch can also be improved. All of these improvements help increase the attendance. Every level of car park represents 2,000 parking spots. You can build a maximum of 10,000 parking spots.
Tempoh pembinaan Aksesori dalam hari:
|Stadium upgrades||Jangka masa pembinaan|
|Pusat persidangan akhbar||15|
|Ruang istirehat VIP||30|
|Tempat letak kereta||15|
|Lampu limpahan cahaya||30|
The prices of accessories increase with the level of stand where they are built:
|Level of stand||Harga||Perbelanjaan harian|
Prices of stadium upgrades:
|Level||Tempat letak kereta||Scoreboard||Kualiti padang||Lampu limpahan cahaya|
Daily expenses on the maintenance of stadium upgrades:
|Level||Tempat letak kereta||Scoreboard||Kualiti padang||Lampu limpahan cahaya|
The following factors influence the attendance:
- Stadium capacity
- Level of stands
- Stand accessories (mainly refreshments)
- Level of scoreboard
- Kualiti padang
- Level of floodlights
- Number of parking spots
- Position of your team in the league standings
- Position of the opponent in the league standings
- Peringkat liga
- Keseluruhan rating pasukan
- Popularity of your and opponent's players
- Derby (match between teams from the same region)
Bahagian penting dalam kelab bolasepak adalah kemudahannya. Terdapat tujuh jenis kemudahan. Pada mulanya setiap kelab mempunyai setiap kemudahan di peringkat pertama. Terdapat 15 peringkat bagi setiap jenis kemudahan dan tahap yang lebih tinggi mempunyai perbelanjaan yang lebih tinggi pada penyelenggaraan. Tempoh pembinaan dan harga meningkat dengan setiap peringkat.
|Level of facility||Jangka masa pembinaan (Hari)||Harga||Perbelanjaan harian|
Types of facilities
- Kemudahan pusat latihan - Kemudahan latihan menyediakan keadaan di mana pemain boleh melatih untuk meningkati tahap mereka dengan paling berkesan. anda boleh mengupah seorang ahli kakitangan - jurulatih untuk meningkatkan pengaruh kemudahan latihan.
- Kemudahan pertumbuhan semula - Perlawanan memenatkan untuk pemain, maka mereka tidak dapat untuk melatih cekap selepas itu. Dengan membina semula kemudahan, anda boleh mengelakkan masalah ini. Anda boleh menyewa kakitangan - fisioterapi untuk meningkatkan pengaruh kemudahan penjanaan semula. Kemudahan pemulihan yang baik dan kakitangan juga membantu meningkatkan kecekapan praktik pemain yang tidak bermain, tetapi untuk tahap yang rendah.
- Human resources and economic department - Perbincangan lebih mudah dengan penaja, lebih cekap perjualan cenderamata, mempunyai ahli kakitangan atau mengakap pemain anda atau pemain lawan anda dengan lebih pantas Diberi kemudahan pada jabatan ini.Anda boleh menggaji ahli kakitangan - pengurus untuk menambah pengaruh Sumber manusia dan jabatan ekonomi.
- Pusat penyenggaraan - Every stadium is subject to wear and tear over time. To minimize your maintenance costs and to avoid greater damage by the fans, you need to build up a maintenance center. You can hire a staff member - stadium custodian to increase the influence of the maintenance center.
- Tempat pendidikan - Jika anda ingin kakitangan anda untuk meneruskan peningkatan dan latihan mereka, anda perlu untuk melabur ke dalam pusat pendidikan. Anda boleh menyewa seorang ahli kakitangan - pensyarah untuk meningkatkan pengaruh pusat pendidikan.
- Akademi sukan - Tahap akademi sukan anda menentukan bagaimana kelab anda membawa junior. Lebih tinggi tahap, lebih bersedia junior akan muncul. Pemain senior anda juga pergi ke akademi sukan untuk kem-kem di mana mereka meningkatkan kemahiran mereka dengan lebih cepat. anda boleh mengupah pengarah sukan untuk meningkatkan pengaruh akademi sukan.
- Pusat perubatan - Kecederaan adalah bencana bagi mana-mana pasukan. Untuk mengurangkan kebarangkalian kecederaan dan mempercepatkan pemulihan pemain selepas kecederaan anda boleh membina sebuah pusat perubatan. Anda boleh mengupah doktor untuk meningkatkan pengaruh pusat perubatan.
|Level of facility||Minimum||Maximum|
The facilities have an influence even if you don't have any staff employed there. However, hiring some staff has a very strong effect on their influence. The efficiency of each facility is influenced by a maximum of two staff members. The staff member marked as head has the greater influence, while the assistant has a smaller influence. If you do not mark a staff member as head or assistant, then this person will have no influence on the efficiency of the facility. You can have up to 8 staff members in each facility.
Pemohon menghantar permohonan mereka untuk pekerjaan serta sumber manusia dan jabatan ekonomi menilai aplikasi ini seminggu sekali. Bilangan pemohon meningkat dengan tahap sumber manusia dan jabatan ekonomi. Ia juga dipengaruhi oleh pengurus anda dan kecekapan mereka yang membuat peninjauan. Walau bagaimanapun, anda dijamin untuk mendapat sekurang-kurangnya seorang pemohon dan anda boleh mendapatkan seramai 4 pemohon pada masa yang sama.
Pemohon dihasilkan pada masa apabila anda mula-mula melihat mereka. Walau bagaimanapun, jika anda tidak melihat kumpulan terakhir musim pemohon sebelum akhir musim, pemohon akan dijana secara automatik sejurus sebelum permulaan musim baru.
The attributes of the applicants are influenced mainly by the level of facility that they are applying to work at. So if you have the training facility at level 10, you will get better applicants for the job of a coach than if you have the training facility at level 3. If you don't hire the applicants proposed by the human resources and economic department, then these applicants will be gone upon the arrival of new applicants.
A staff member always signs a contract for the next 112 days. In case you don't want to extend a staff member's contract, turn off the automatic contract extension in his profile or on the Staff page. You can also dismiss a staff member by terminating his contract. However, if you terminate his contract, you have to pay half of the remaining contract worth to the staff member as compensation. You can also unload a staff member by placing him on the market.
The applicants can be 50 to 55 years old. Every staff member retires at the age of 61, which means you will not be able to extend his contract. Each staff member has two attributes and both of them have their own quality. You can only see exact values of the quality of attributes for staff members who have been scouted by your human resources and economic department.
- Coach is a staff member that works in the training facility. His attributes are:
- Melatih pertahanan – this attribute indicates the ability to train the defensive attributes of players (goalkeeping, defense) and it has a partial influence on the training of universal attributes of players (midfield, passing, technique, speed, heading).
- Jurulatih serangan – this attribute indicates the ability to train the offensive attributes of players (offense, shooting) and it has a partial influence on the training of universal attributes of players (midfield, passing, technique, speed, heading).
- Physiotherapist is a staff member working in the regeneration facility. His attributes are:
- Pertahanan sembuh semula – this attribute indicates the ability to regenerate players, who practice defensive attributes (goalkeeping, defense) and it has a partial influence on the regeneration of players, who practice universal attributes (midfield, passing, technique, speed, heading).
- Penjanaan serangan – this attribute indicates the ability to regenerate players, who practice offensive attributes (offense, shooting) and it has a partial influence on the regeneration of players, who practice universal attributes (midfield, passing, technique, speed, heading).
- Manager is a staff member working in the human resources and economic department. His attributes are:
- Menyiasat - this attribute indicates the ability to make more precise estimates on the quality of players and staff and it also influences the speed of scouting of people in the scouting queue. The attribute also indicates the ability to provide more job applicants.
- Pemasaran - this attribute indicates the ability to negotiate better contracts with general and media sponsors.
- Stadium custodian is a staff member working in the maintenance center. His attributes are:
- Khidmat sekuriti - this attribute indicates the ability to eliminate vandalism at the stadium and thus lower the expenses on maintenance of the stands and their accessories.
- Pemeliharaan - this attribute indicates the ability to fix the glitches that occur in the facilities and therefore lower the expenses on the maintenance of the facilities.
- Lecturer is a staff member working in the education center. His attributes are:
- Latihan pengurusan - this attribute indicates the ability to train the following staff members: manager, sporting director and stadium custodian.
- Latihan praktikal - this attribute indicates the ability to train the following staff members: coach, physiotherapist and physician.
- Sporting director is a staff member working in the sports academy. His attributes are:
- Latihan muda - this attribute indicates the ability to provide more juniors coming from the sports academy. The attribute also influences the overall rating of the young prospects coming to your team for a trial.
- Latihan pemain - this attribute indicates the ability to organize training camps for more players while ensuring a higher training bonus of the camp.
- Physician is a staff member working in the medical center. His attributes are:
- Pencegahan - this attribute indicates the ability to minimize the number of injuries to your players.
- Rawatan - this attribute indicates the ability to speed up the recovery time of the injured players.
Note that if you have a facility at a higher level, the applicants for a job at this facility will likely have higher attributes!
The quality of attributes of your players and staff members are only estimated values in the beginning. The accuracy of this estimate depends on the level of your human resources and economic department and the attributes of the managers working there. The values of the attributes are precise for your players and staff members, but you can only see the overall rating of the players and staff members of your opponents.
If you want to know the exact values of the quality of attributes of your players or staff members, you need to scout them by your human resources and economic department. The data about qualities of attributes of players and staff members who are not scouted are updated regularly based on the rising level of human resources and economic department and the improvement of managers working in this department.
You can also scout players and staff members from other teams to get more information about them. To scout a player or a staff member, go to their personal profile and add them to the scouting queue. The scouting speed is determined by the level of your human resources and economic department and the managers working there. If you remove someone from the queue before his scouting is completed, you will have to scout him again from the beginning. If you move him down in the queue, the current scouting progress will be saved. The people who are scouted show exact qualities of their attributes and the players and staff members of other teams also show their exact attributes.
The staff can be trained and improved in the education center. The improvement rate of a staff member depends on the quality of the trained attribute, level of the education center and the lecturers. Lecturers can be trained in the same way as all the other staff members in this education center. The maximum value of any attribute of a staff member is 100.
Youth players train and practice in the sports academy. The sporting director regularly sends players for trials in the main team. You can sign and thus hire players who are in a trial period or you can reject them, but in that case they will never come back. Bear in mind that if you do not sign these players, they will leave when the new group of players arrives. With the growing level of your academy and the directors, there will also be more youth players coming up for trials. The maximum is 4 players in one batch.
Juniors are generated at the moment when you first view them. However, if you don't view the season's last group of juniors before the end of the season, the juniors will be generated automatically just before the start of the new season.
By building up the sports academy you make sure that young players have the best conditions possible for their development and training. The level of sports academy and its staff not only influences the number of players coming out but also their overall rating. On the other hand the average quality of these players is independent from the level of facilities and sporting directors.
Twice a season you can organize a training camp at the Sports academy. The players that you send into this camp will improve faster. The higher the level of the sports academy, the more players you can send to this camp and the faster they will improve. You can send players to the camp for a maximum of 7 days. Warning! Players in the training camp will not be able to play matches. If a random line-up is generated for the next match (for example if there are not enough healthy players), some players may return from the camp for one day to play the match. In this case they will not gain any training bonus.
Twice a season there is a draft in each league. In the week of the draft, there are no new players from the academy. You will be able to see the draft eligible players for your league four weeks before the draft. You can use these four weeks to scout these players. The only thing you know about them is their name, career longevity, preferred side and position. Every day you can scout as many players as you have selections in the draft plus one extra player. You will get the scouting report on the following day.
Scouting will reveal the estimate of potential of a player (A+, A, B, C or D). The accuracy of this estimate depends on the level of your human resources and economic department and the scouting efficiency of managers. In each draft, there may be up to four players who are so-called hidden gems. Therefore don't lose hope of finding a quality player in the later rounds of the draft. Scouting of draft eligible players is independent from regular scouting of players and staff.
The number of your selections in the draft depends on the level of your sports academy and the efficiency of your sporting directors' youth training. You can have a minimum of 1 selection and a maximum of 4 selections.
There are two types of draft. In the first type, the team with the best academy and sporting directors with the highest youth training efficiency has the biggest chance to pick first. This type of draft takes place in week 8. In the second type, the team in the last place in the league will have the biggest chance of picking first. This type of draft takes place in week 16. In both types of draft, the draft order is determined by the draft lottery in which every team can move up or down by a maximum of 3 places. Draft order is reversed after each round of the draft. That means, that the team that picks first in the first round, picks last in the second round.
Draft is conducted online at the time designated for that country. Every manager will have one minute to make a pick. If you are not online, the players are selected automatically from the top of the list.
You will see the attributes of the players that you picked one day after the draft. The attributes will be influenced by the level of your sports academy and sporting directors. You will have time to decide whether you want to sign these players or not until the arrival of the new players from the academy.
Setting up your starting line-up is the key to your team's success. If you don't create your default line-up it will be randomly generated for you, which means that your team's performance will not be optimal. The line-up saved as default is applied automatically.
First you select players for the match by clicking the checkboxes next to the names of the players. These players will be added to the list on top of the screen. Then you can move them one by one with your mouse and place them on the desired positions. 10 players can be placed anywhere on the field but one player must be placed into the goalkeeper's position.
|LM||Pemain tengah kiri|
|RM||Pemain tengah kanan|
The football pitch is divided into 9 sectors: three offensive sectors, three midfield sectors and three defensive sectors. Each sector is further divided into the precise positions of the players. There are a total of 50 different positions on the pitch. One of them is reserved for the goalkeeper. The other 49 are placed into a grid with seven horizontal and seven vertical rows.
Each player has a certain area of effect and he influences the play around himself. The player has the biggest influence on the play in his sector. To a certain extent he influences the play in the adjacent sectors and his influence on the more distant sectors is very small. For example, left defender has a certain influence on the play of the midfield (especially on the left wing), on the play of the central defense and a small influence on the right defense and the left offense. His influence on the right offense is negligible.
Each position within a sector has a different area of effect. The closer the player is to the opponent's goal, the more influence he has on offense and less on defense. The closer he is to the left touchline, the bigger his influence on the left sectors and lesser on the right ones.
Selain daripada memilih pemain dengan ciri-ciri yang sesuai untuk posisi yang diberikan di atas padang, anda juga perlu mengambil kira sama ada anda telah meletakkan pemain pada bahagian disukai mereka. Pemain yang tidak bermain di posisi mereka sukai, tidak berasa selesa di atas padang dan persembahan mereka tidak akan menjadi optima.
Satu lagi penunjuk penting ialah keserasian. Keserasian pemain meningkat dengan jumlah minit yang bermain sehingga ia mencapai 100%. Pemain juga mendapat keserasian dalam latihan, tetapi tidak efisien dalam perlawanan dan hanya sehingga mereka mencapai tanda aras tertentu. Pemain, yang lebih dari batas ini dan tidak bermain perlawanan, kehilangan keserasian setiap hari walaupun mereka berlatih dengan pasukan. Pemain yang cedera tidak berlatih dengan pasukan dan kerana itu mengurangkan keserasian. Match importance also has an effect on the growth of chemistry of players. The higher the importance, the faster the players can develop chemistry.
Setting up substitutes is an important tactical option. You can select up to 7 substitutes. When selected, you can set a position where they could play. If a player from the starting lineup gets injured, one of the substitutes will be selected to play on his position. You can change the position of the substitute by clicking the dash symbol to the left of his name.
Substitutes for the particular positions are selected as follows:
|Position in the lineup||Substitution priority|
|Pemain tengah kiri||LM,M,CM,RM,-|
|Pemain tengah kanan||RM,M,CM,LM,-|
If, for instance, the starting goalkeeper is injured, he will be replaced by the substitute with the G setting, which stands for goalkeeper. If you don't have such substitute, a player with no setting (marked by a dash) will be selected. It is a kind of universal substitute who can replace any player in the lineup. If you have no such player on the bench, the next in line is central defender, after him left defender and finally right defender. If no substitute is found in spite of this, the match will be played by a random lineup.
If you have more than one substitute assigned for the same position, than the one who is higher in the list of selected players will be picked first.
The Next match page shows, among other things, the overview of your line-up for the upcoming match and the selected tactics. The line-up and tactics must be set 60 minutes before the match at the latest. The changes made later will not be applied.
You can have up to 3 substitutions in a match (6 in a friendly match). Changing the player's position does not count as a substitution. The substitution will only take place if the given player is on the pitch at the given time and if the sub has not yet appeared on the pitch. The substitution will not take place if the sub is set for the position occupied by a different player.
You can set a condition for each substitution which must be met in order for the substitution to happen.
- Send-off – The substitution will take place shortly after a player from your team has been sent off. If you check some positions of players, the substitution will take place only if a player from one of the selected positions is sent off. This condition can be combined with the goal difference option.
- Selalu – The substitution will take place if all the above-mentioned basic conditions have been met.
- Goal difference – Substitution will take place if the goal difference is within the set interval. If you want to make a substitution when trailing, put negative numbers into the fields. For example from -3 to -1 or from -1 to 2.
If the match is played by a random line-up for any reason, it is possible that day-to-day players will be used even if you have different settings.
Load line-up from a previous match
If you cannot create multiple line-ups, you can use the feature to load a line-up from any match that your team had played over the last 7 days. Simply select a match from which you want to load the line-up on the Line-up page. The line-up is loaded exactly as it played in the given match. That means that if substitutes played in that match, they will be placed into the loaded line-up on the exact same position on which they had played. Warning! The line-up is loaded without the settings of captain, players for set pieces and substitutions.
If you have the option to create multiple lineups, you can use the copy lineup feature. If, for example, you want to create lineup A or B, that should be similar to the default lineup, you can copy the default lineup and make only small changes, depending on how much the two lineups should differ. This way you don't have to build every lineup from scratch.
To achieve good results you cannot underestimate the tactical preparation of the team. On the Tactics page you can find a number of tactical options that you can use to have a direct influence on the outcome of the match.
The importance of the match is a critical tactical option. You have to use it with care, because even though high importance makes your players play with the maximum intensity, it causes their seasonal energy to drop faster. Low importance is not that costly on the energy, but the players do not play to their full potential. Match importance also influences chemistry and experience gains of players. The higher the importance, the faster the players gain chemistry and experience.
Finding the right style of play helps you achieve better results. The key to success is knowing what style of play suits your team best. Possession football utilizes short passes and it is a very effective style of play. However, to be able to play possession football, you need to have a high quality midfield. On the other hand, long ball is advantageous if you don't have the best midfielders. Of course, you can also choose the balanced setting to employ both styles equally.
You can also adjust the style of play to your opponent. If you think he has a weakness in the midfield, you can exploit it by playing possession football. On the contrary, long ball tactics are recommended if your opponent is stronger in midfield than your team.
You can select any number of options here. If you think your team is strong on the right wing, you can choose to lead the attacks down the right wing. On the other hand, if you think that right wing is your weak side, you can cancel the choice to lead the attacks down the right wing. It doesn't mean you will not lead any attacks down the right wing but it will significantly decrease the frequency of such attacks. If you mark all three options, all of them will be employed equally by your team.
Once again, you may decide to exploit the weakness of your opponent. Just don't forget that the opponent's right side is left side from your point of view. So if you think his right wing is weak, you can take advantage by leading the attacks down the left wing.
One of the tactical options, often employed by the weaker teams, is delaying of play. If you choose this option, your players will try to delay play at every opportunity. On the other hand, the stronger teams will certainly prefer higher intensity of play. Higher intensity brings more attacks and therefore increases the chances of goals being scored.
Permainan agresif meningkatkan keberkesanan para pemain dalam pertempuran satu lawan satu. Walau bagaimanapun, ia jua meningkatkan peluang untuk melakukan kesalahan. Ini akan mendorong kepada kutipan kad, sepakan percuma atau sepakan penalti. Corak permainan ini adalah sesuai untuk pasukan yang kekurangan pemain berbakat. Pilihan berlawanan adalah permainan berhati-hati dimana kurangnya kesalahan tetapi juga kurang kemenangan dalam pertempuran.
Penggunaan perangkap offside
Offside trap is tactics whereby your players try to trap the attackers of the other team off side. In order to be able to use tactic effectively, you need to have good chemistry between your players and in particular between your defenders. It is enough if one defender is not in tune with the others and it may cause the offside trap to falter. A well-oiled offside trap increases the effectiveness of your defense.
Gaya permainan dalam pertahanan
Here you can choose whether your defenders will play safety first or whether they will try to support the midfield. If you want to play safety first, make sure to select the option to clear the ball out of danger. The main objective of the defenders under this tactic is to get the ball away from their own goal as soon as possible. If you want your defenders to be more creative, choose the option to retain possession and pass the ball. The defenders will try to pass the ball to the midfielders and support the forward play. This tactic increases the chances that the defender will make a mistake. If you can't decide, choose the option in the middle.
If you are on-line at the time when your team plays, you can watch the match live on PowerPlay TV. The live broadcast may start at various times depending on the country of the home team and lasts about half an hour. If you don't manage to see the match live, you can still watch the replay.
National Cup is played in a single match knock-out system. The match day is Friday. The maximum number of teams that can enter National Cup in one country (or on one continent) is 16,384. There is no home advantage in the National Cup and the profit from the ticket sales is split equally between both teams. The defeated semifinalists meet in the battle for third place.
League Cup is played at the end of the season with a single match knock-out system. Every league has its own League Cup where the top 16 teams according to the final ranking are qualified. In every round the top seeded team plays the lowest seed, the second seed plays the second lowest seed and so on. The higher seed has the home field advantage. Because there are also placement matches, every team plays 4 matches. These matches are played on days 105, 107, 109 and 112 of the season. The League Cup champion qualifies for the SuperLeague Cup. The revenue from ticket sales for League Cup matches is divided between both teams. There are no suspensions for cards in the League Cup.
International cups is a common name for prestigious club competitions Champions' League, Cup Winners' Cup and SuperLeague Cup. Champions' League and Cup Winners' Cup are divided into 3 divisions - Europe, South America and the Rest of the World.
The European division has 96 participants. 32 teams qualify directly into the group stage and the other 64 play a two leg qualification round. The winners advance into the group stage which is played in 16 groups of 4 teams. The rest of the world division has 32 participants divided into 8 groups of 4 teams. The South American division has 32 participants divided into 8 groups of 4 teams.
The group stage is always played in a double round-robin format with home and away matches exactly as it is in the league. The home advantage applies to the group stage matches and the money from the ticket and souvenir sales goes to the home team. Every playoff match-up has two legs (home and away) and the team with the better aggregate score from both legs will move on. If the score is tied, the team with the higher number of away goals advances. If still tied, the second leg is followed by extra time and penalty kicks if needed. The final is a single match and the home advantage does not apply.
The number of teams that can qualify from a specific country is determined by the ranking of countries which is calculated from the results of the teams from the given country in the last 3 seasons of the Champions' League and the Cup Winners' Cup. The biggest value is always given to the most recent season. The reigning champion from both competitions is automatically qualified for the next season and doesn't count for the country quota. If the winner of the Cup Winners' Cup qualifies also for the Champions' League, it's place in the CWC will be given to the next team in the National Cup ranking of that country.
The highest ranked teams in the top league qualify for the Champions' League. On the other hand, the most successful teams from the National Cup qualify for the Cup Winners' Cup. If the same team qualifies for both of these competitions, Champions' League has higher priority. In that case, the next team in line qualifies for the Cup Winners' Cup. If the decision has to be made between teams in 5th to 8th position in the National Cup, the higher seeded team qualifies.
The League Cup champions from all over the world and all league levels play together in the SuperLeague Cup. It is a single match knock-out competition where the home field advantage does not apply. It is played every Wednesday from the first week of the season until the winner is decided. There is also a match for third place. If a team qualifies for the SuperLeague Cup as well as for Champions' League or Cup Winners' Cup, it will forfeit its place in the SuperLeague Cup in favour of the next team in the ranking.
Credit tournaments are tournaments with the possibility to win credits. Every team that enters such a tournament must pay an entry fee. The entry fee is set by the founder of the tournament. The game operator provides credits for the prize pool of the tournament. The total amount of credits in the prize pool is usually 90% from the total number of credits collected from entry fees. The prize pool will be divided among the top teams based on the system predetermined by the founder. Apart from this, the founder may voluntarily donate a certain amount of credits that will be added to the prize pool.
The creation of a credit tournament costs 50 credits. The founder selects the distribution of prizes, helpers, entry fee, number of teams and groups, playing format, starting date, match days and he/she may even set the distribution of teams into groups or pots. The founder has the right to reject any team that signs up for the tournament. The founder also has the right to have the organization fee partially refunded (maximum 40 credits), but only if the tournament starts successfully. The requested amount of credits will be deducted from the tournament prize pool.
The tournament founder can pick up to three helpers. These helpers have the same rights as the founder. They can accept or reject teams, divide them into groups or pots, upload the tournament logo, enter the tournament website, thread and info.
In case a team violates the internal rules of a tournament, the founder and his/her helpers have the right to forfeit the matches of this team. Playoff matches cannot be forfeited due to technical reasons.
If the tournament founder or his/her helper rejects a team, the entry fee that the user paid while registering will be fully refunded. However, if the founder or a helper accepts the team's participation, this decision is final and the team cannot be removed from the tournament. If the tournament does not reach the required number of teams, it will be canceled and the organization fee will be forfeit. If the founder has made a donation to the prize pool, this will be fully refunded.
One team cannot take part in two tournaments with conflicting dates. If a team signs up for two such tournaments, it will play in the one where its registration will be accepted sooner.
If a team signs up for a tournament and already has friendly matches scheduled for the same dates, the friendly matches will be automatically cancelled as soon as the tournament schedule is set. If a team qualifies for the one of the international cups, its matches in the credit tournament will be forfeit by a 0:3 score. This only applies to tournaments which have conflicting match days with the international cups.
There is no home advantage in tournament matches and the money from the ticket and souvenir sales is divided equally between both teams.
The attendance, player fatigue, chemistry and experience growth in credit tournaments are the same as in regular friendly matches.
If teams are tied on points, the tie breaking procedures are applied in the following order: goal difference, higher number of goals scored and overall team rating.
The ranking of teams for playoffs is made after the preliminary round. The teams ranked first in their group will be ordered on the top based on the number of points, goal difference, higher number of goals scored, and overall team rating as the final tie breaker. The teams which ranked in lower places will be ordered in the same way. Then the playoff pairings will be determined based on this ranking. The top ranked team will play the last ranked team, the second place team will face the second last team etc. The same procedure is then used for all playoff rounds.
If the playoff is played on 2 matches, the team with the better aggregate score from both legs will move on. If the score is tied, the team with the higher number of away goals advances. If still tied, the second leg is followed by extra time and penalty kicks if needed.
Every country with its own league also has its national teams. Each of these countries has an under 20 and an under 17 team in addition to the senior team. The teams are managed by the general managers elected by other managers. General managers are helped by assistant managers selected by the general managers themselves. General managers can change assistant managers without any restrictions, but they can only have one assistant at the same time.
There are two rounds of elections. During the first round, the managers can give their preferential vote to one of the candidates at any time of the season. This vote can be canceled or given to a different candidate before the end of the season. Managers can only vote in their own country and only if they fulfilled the specified criteria. There are separate elections for each age category.
The second round of elections always takes place during the first week of the season. The results of the second round are published shortly after the elections are over. The tenure of the national team general manager is two seasons. However, the local community have the option to vote whether they want to have new elections after the first season. This voting always takes place during the penultimate week of the season.
Managers who have met the defined criteria may submit a candidacy for a maximum of one national team. It is possible to run for general manager of a national team of a foreign country.
In the even seasons it is possible to sign up for candidacy for senior national team manager at any time of the season. As soon as the manager is listed as a candidate, managers from that country can send him/her preferential votes. 10 managers with the highest number of preferential votes advance into the second round.
In the odd seasons it is only possible to sign up as a candidate for a senior national team during the last week of the season and only if the community has dismissed the current national team manager or if the manager has resigned from the position.
The under 20 and under 17 national team manager elections work the same way, but their cycle begins in the odd seasons.
National team general manager can select up to 35 players for the national team during one season. Players selected for the team after the first week of the season, cannot be dismissed during that season. Players selected in the previous seasons or by a previous manager can be dismissed until the 14th day of the season. The chemistry of players dismissed from the national team is reduced to 20% of their chemistry from the time of their dismissal.
Before every friendly or qualifying match, the national team general manager can call up a maximum of 22 players who will be available on the match day. This roster must be selected at least one day before the match.
General manager can use a maximum of 22 players during the World Cup or other championship. Players may be added to the roster during the tournament until all the 22 places are filled. There is no need to call up players one day in advance during the tournaments.
The national team general manager must set the lineup and tactics before the start of the match calculation. The times of match calculation according to age category are listed in the table below in Central European Time (CET).
|Negara||Senior||bawah 20||bawah 17|
|Bosnia dan Herzegovina||18:35||16:30||16:05|
|United States of America||22:35||21:05||19:30|
Players in the national team have a training bonus, gain more experience, their popularity grows faster and they bring a share from the revenue to their club for every match they play.
Players aged 17 or less can only play in the under 17 national team. Likewise players aged 18 to 20 can only play in the under 20 national team. At the beginning of each season all players exceeding the age limit are automatically dismissed from the team. The chemistry of such players is reduced to 20% of their chemistry from the time of their dismissal and they can carry it over to the next age category.
National teams from various age categories can play friendly matches against each other.
The seasonal energy of players in the national team is independent from the seasonal energy in their club and it decreases according to the following table (based on 90 minutes played):
|Jenis permainan||Sangat rendah||Rendah||Normal||Tinggi||Sangat tinggi|
If a player is called up for a national team match and his club plays a friendly match on the same day, the player will play for the national team and he will miss his club's match. If he is in a training camp, he will play for the national team, but he will get the training bonus for being in a training camp. If a player has a League Cup match and national team match on the same day, he may appear in both.
Instant challenges enable you to play immediately without waiting against any team. The only exception is that you can't challenge a team with which you have a match scheduled for the same day. You can challenge every team only once on the same day. You can challenge opponent via team profile, recommended opponents page or daily leaderboard. You can play up to 5 challenges per day for free.
Instant challenges have no influence on energy, chemistry, experience of popularity of players. Also the team doesn't get any overall team rating points or money for these matches.
Before every challenge you can select one of your lineups or tactics. The opponent will use their default lineup and a randomly generated tactical setup. The importance setting will be neutral for both teams. There is no home advantage in instant challenges.
You earn points for the daily leaderboard for every win. The stronger the opponent you beat, the more points you earn. The points are calculated as the ratio of opponent's strength versus your team's strength in the given match. Team strength in this match may be different from team strength displayed in the team profile.
The groups for daily leaderboards are drawn every day. Maximum number of teams in one group is 100. If you rank in the top three in your group, you will earn points for the weekly leaderboard and an award. Daily leaderboard is closed every day at 8.00 CET.
|Daily leaderboard rank||Points for weekly leaderboard|
|1||3000 + points earned on that day|
|2||2000 + points earned on that day|
|3||1000 + points earned on that day|
All managers who finished at least once in the top three in their group in the daily leaderboard will be ranked in the weekly leaderboard. The most successful managers of the week will get rewards in credits and special awards. Weekly leaderboard is closed every Monday at 8.00 CET.